HackingHowto: Difference between revisions
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* Clone the repository: {{Cmd|git clone <nowiki>git://gitorious.org/mediagoblin/mediagoblin.git</nowiki>}} |
* Clone the repository: {{Cmd|git clone <nowiki>git://gitorious.org/mediagoblin/mediagoblin.git</nowiki>}} |
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* Change directories to your new checkout: {{Cmd|cd mediagoblin}} |
* Change directories to your new checkout: {{Cmd|cd mediagoblin}} |
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* Checkout git submodules: {{Cmd|git submodule init}} {{Cmd|git submodule update}} |
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* Set up the in-package virtualenv: |
* Set up the in-package virtualenv: |
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(virtualenv --system-site-packages . || virtualenv .) && ./bin/python setup.py develop |
(virtualenv --system-site-packages . || virtualenv .) && ./bin/python setup.py develop |
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If you have problems, please [http://mediagoblin.org/join/ let us know]! |
If you have problems, please [http://mediagoblin.org/join/ let us know]! |
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== Updating an existing environment == |
== Updating an existing environment == |
Revision as of 22:25, 9 April 2013
Hacking HOWTO
So you want to hack on GNU MediaGoblin?
First thing to do is check out the web site where we list all the project infrastructure including:
- the IRC channel
- the mailing list
- the issue tracker
Additionally, we have information on how to get involved, who to talk to, what needs to be worked on, and other things besides!
Second thing to do is take a look at codebase chapter where we've started documenting how GNU MediaGoblin is built and how to add new things. If you're planning on contributing in python, you should be aware of PEP-8, the official Python style guide, which we follow.
Third you'll need to get the requirements.
Fourth, you'll need to build a development environment. We use an in-package checkout of virtualenv. This isn't the convenional way to install virtualenv (normally you don't install virtualenv inside the package itself) but we've found that it's significantly easier for newcomers who aren't already familiar with virtualenv. If you *are* already familiar with virtualenv, feel free to just install mediagoblin in your own virtualenv setup... the necessary adjustments should be obvious.
Getting requirements
First, you need to have the following installed before you can build an environment for hacking on GNU MediaGoblin:
- Python 2.6 or 2.7 - http://www.python.org/ (You'll need Python as well as the dev files for building modules.)
- python-lxml - http://lxml.de/
- git - http://git-scm.com/
- SQLAlchemy 0.7.0 or higher - http://www.sqlalchemy.org/
- Python Imaging Library (PIL) - http://www.pythonware.com/products/pil/
- virtualenv - http://www.virtualenv.org/
- Python GStreamer Bindings - http://gstreamer.freedesktop.org/modules/gst-python.html
GNU/Linux
Debian and derivatives
If you're running Debian GNU/Linux or a Debian-derived distribution such as Debian, Mint, or Ubuntu 10.10+, running the following should install these requirements:
sudo apt-get install git-core python python-dev python-lxml python-imaging python-virtualenv python-gst0.10 libjpeg8-dev
Fedora / RedHat(?)
On Fedora:
yum install python-paste-deploy python-paste-script git-core python python-devel python-lxml python-imaging python-virtualenv gstreamer-python
Mac OS X
On Mac OS X Lion:
Download the Newest Python.
Git is already installed.
Python-lxml: http://muffinresearch.co.uk/archives/2009/03/05/install-lxml-on-osx/ with sudo
Python Imaging Library (PIL): http://code.google.com/appengine/docs/python/images/installingPIL.html#mac
Libjpeg & Libpng: http://ethan.tira-thompson.org/Mac_OS_X_Ports.html Combo Installer
Microsoft Windows
Thanks wctype!
Getting requirements
- Python 2.7 - Download
- git - Download
- python-lxml - Tarball Binaries
- Python Imaging Library (PIL) - Download
- virtualenv - Download
- OSSBuild project provides reasonably up-to-date binaries of GStreamer - Download
- py-bcrypt - Download
You can help:
If you have instructions for other GNU/Linux distributions, Windows, or Mac OS X to set up requirements, let us know!
How to set up and maintain an environment for hacking with virtualenv
Requirements
No additional requirements.
Create a development environment
After installing the requirements, follow these steps:
- Clone the repository: git clone git://gitorious.org/mediagoblin/mediagoblin.git
- Change directories to your new checkout: cd mediagoblin
- Checkout git submodules: git submodule init git submodule update
- Set up the in-package virtualenv:
(virtualenv --system-site-packages . || virtualenv .) && ./bin/python setup.py develop
- Init the database:
./bin/gmg dbupdate
That's it!
(If you have troubles in the remaining steps, consider try installing virtualenv with one of the flags --setuptools, --distribute or possibly --no-site-packages. Additionally, if your system has python3.X as the default, you might need to do virtualenv --python=python2.7 or --python=python2.6)
If you have problems, please let us know!
Updating an existing environment
Updating for dependency changes
While hacking on GNU MediaGoblin over time, you'll eventually have to update your development environment because the dependencies have changed.
To do that, run:
./bin/python setup.py develop --upgrade && ./bin/gmg dbupdate
Updating for code changes
git pull -u
Running the server
If you want to get things running quickly and without hassle, just run:
./lazyserver.sh
This will start up a python server where you can begin playing with
mediagoblin, listening on 127.0.0.1:6543. It will also run celery in "always eager" mode so you
don't have to start a separate process for it.
By default, the instance is not sending out confirmation mails. Instead they are redirected to the standard output (the console) of lazyserver.sh.
You can change this behavior setting email_debug_mode
to false
in mediagoblin.ini
This is fine in development, but if you want to actually run celery
separately for testing (or deployment purposes), you'll want to run
the server independently:
./bin/paster serve paste.ini --reload
Running celeryd
If you aren't using ./lazyserver.sh or otherwise aren't running celery in always eager mode, you'll need to do this if you want your media to process and actually show up. It's probably a good idea in development to have the web server (above) running in one terminal and celeryd in another window.
Run:
CELERY_CONFIG_MODULE=mediagoblin.init.celery.from_celery ./bin/celeryd
Running the test suite
Run:
./runtests.sh
Running a shell
If you want a shell with your database pre-setup and an instantiated application ready and at your fingertips....
Run:
./bin/gmg shell
Troubleshooting
Wiping your user data
You can completely wipe all data from the instance by doing:
rm -rf mediagoblin.db kombu.db celery.db user_dev; ./bin/gmg dbupdate
Note:
Unless you're doing development and working on and testing creating a new instance, you will probably never have to do this.
Quickstart for Django programmers
We're not using Django, but the codebase is very Django-like in its structure.
- routing.py is like urls.py in Django
- models.py has SQLAlchemy ORM definitions
- views.py is where the views go
We're using SQLAlchemy, which is semi-similar to the Django ORM, but not really because you can get a lot more fine-grained. The SQLAlchemy ORM tutorial is a great place to start.
YouCanHelp
If there are other things that you think would help orient someone new to GNU MediaGoblin but coming from Django, let us know!
Showing off your work with PageKite
If you're doing development with MediaGoblin, it's sometimes helpful to show off your work to gather feedback from other contributors. A number of the MediaGoblin developers use something called PageKite, which is a fellow free software web service which makes temporarily showing off work on your machine easy. There's a tutorial on how to use PageKite and MediaGoblin together available on the PageKite wiki.
If you are doing a lot of MediaGoblin development, the PageKite people have graciously offered us a good amount of bandwidth at no cost in an effort to help out fellow free software projects. If you've been making significant contributions, PM Chris Webber on freenode (who is paroneayea there) and ask if you can be added to our group plan.
Bite-sized bugs to start with
Now you should visit our latest list of bite-sized issues because squishing bugs is messy fun. If you're interested in other things to work on, or need help getting started on a bug, let us know on the mailing list or on the IRC channel.